The newest entry into the Simple Seasons universe, Simple Seasons Lacrosse breaks a pro lacrosse game down quarter by quarter and still provides accurate results!
Core materials
Simple Seasons Lacrosse instructions (see below)
Seasons and Leagues
NLL (box lacrosse, 1987-present)
2022-2023 NLL season
2023-2024 NLL season
2024-2025 NLL season (coming soon)
PLL (field lacrosse, 2019-present)
Instructions
Unlike the other Simple Seasons games, I don’t yet have a nicely-detailed, written instruction packet for this game. But until I can get to that, I thought I’d offer some quickstart directions here for anyone who wants to jump right in!
What you’ll need: team cards, a pen/pencil, a scoresheet, and a d20 (that’s it!)
- Pick your two teams. Designate one as the visiting team and one as the home team. As an example let’s play Buffalo @ Albany in 2022-23.
- Roll your d20 first for the visiting team. Modify the result with the home team’s defense mod, listed as “H” in the DEF column. For example, Albany’s defense mod is d+2, so Buffalo would add 2 to their roll.
- Find the result on the visiting team’s score chart. To continue the above example, say I rolled a 13, so Buffalo’s first-quarter roll is a 15. Looking at their score chart, they scored 3 goals.
- Repeat steps 2 and 3 for the home team and mark the results on your scoresheet. For their first-quarter turn, Albany rolls a 6, and we add Buffalo’s d-1 mod to it to give us 5. Looking at Albany’s score chart, getting a 5 means they scored 1 goal. The score at the end of the first quarter is Buffalo 3, Albany 1.
- Repeat steps 2, 3, and 4 another three times.
- At the end of regulation, the home team gets to roll the d20 once more to see if they score an extra goal (home field advantage). The d20 is rolled without modification against the number in the HT (“home turf”) column; if the result is less than or equal to the HT number, the home team scores! After step 5, Buffalo (3-4-3-3) leads Albany (1-0-3-0) by a score of 13-4. It’s a little late for Albany, but we roll against their HT number of 7. It’s a 3, so they get their extra fourth-quarter goal and only lose by a score of 13-5.
- (If needed) If the score is tied at the end of regulation, go to sudden death overtime. Each team has an OT rating, which you’ll roll the d20 against. Roll for each team, switching the first-rolling team each round (i.e. start with the visitors, then do home, and continue on with home followed by visitors if you need to, etc). The first team to meet or roll below their OT number in a round when their opponent doesn’t will get the win. If Buffalo and Albany tied, we look at their OT numbers (Buffalo’s is 10, Albany’s is 8). Rolling first for Buffalo, I get an 8 (that’s good). Albany, going second, rolls a 4 (also good). Despite both rolling under their OT number, we move on until only one team does. Now Albany goes first and rolls a 1 (good). Buffalo rolls a 3 (also good, we move on again). Finally, Buffalo rolls a 16 (no good), and Albany rolls a 4 (good!)–Albany gets the OT goal.
If you have any questions about the gameplay, please contact me!